points by zuInnp 4 days ago | 0 comments
Hm that’s interesting, I would have thought that Pixar and Disney Animation use the same render software, but no.
[–] bsenftner 4 days ago
Because all this animation tech is a moving target, each production's management chooses the software and versions of that software a production will use and then freeze it. So the studios already have in place a subsystem for every production to be running different software for different productions, doing the same jobs as other productions using other software. This allows some experimental renderer to be used in some sequences, and so on, as well as trials of all kinds of software too, such as AI tracking of camera paths, and the soft and hard objects in their view, AI assisted rendering, assisted color timing assistance and then experiments directly with AI video models in a hybrid pipeline.
[–] dahart 4 days ago
Both companies each had their own renderer & rendering development team before the acquisition. And their own pipelines. A couple decades later, that’s still true.
[–] diskzero 4 days ago
[–] dahart 4 days ago
PDI’s toolset was pure magic for it’s time. When I joined, I was in heaven with how easy it was to make procedural animation, build new effects that crossed pipeline stages, render anything you could imagine… I wished I could share it with researchers and hobbyists.
[–] diskzero 4 days ago
Custom vs. commercial was a constant issue. Were you around for the whole NextGen effort? DWA spent a fortune on some custom tools that only were used on a show, or maybe just a few sequences, before they were replaced with commercial tools.
[–] dahart 4 days ago
[–] diskzero 3 days ago
[–] dahart 3 days ago
[–] kirugan 4 days ago
[–] dahart 4 days ago
[–] diskzero 4 days ago