points by riknos314 4 days ago | 0 comments
Deepseek prices their models based on a 10 month hardware payback period. They report ~$38 revenue/GPU-hour on V4.1-Flash clusters.
Inference is clearly profitable. The question is whether it's profitable enough to justify the training research costs.
[–] javier2 4 days ago
At best, this tells you v4.1 flash is profitable, but can they really get $38 per gpu hour? Sounds like a lot.
[–] riknos314 4 days ago
From their own inference framework docs: "A single cluster currently serves 155 trillion tokens per day, with overall revenue of US$38 per GPU-hour (at valley pricing)."
https://github.com/deepseek-ai/DeepInfer/blob/main/doc/infer...
So this implies they actually hit about double that during peak pricing.
[–] mustyoshi 4 days ago
If they keep it running at near constant usage, you'd only need 80-120 million tokens an hour to hit 38$ of revenue (at off peak pricing, half as much for peak pricing).
[–] margorczynski 4 days ago
V4.1-Flash is probably quite smaller and much more resource effective than the frontier models. Add to that much cheaper energy in China.
[–] calmworm 4 days ago
Clearly potentially profitable. Not clearly profitable.
[–] parineum 4 days ago
How much did it cost to train Deepseek v4.1 flash?
[–] riknos314 4 days ago
Great question. Nobody knows.
The cool thing about models designed for cheaper inference is that post-training (which often requires inference as a part of the feedback loop) becomes cheaper as well, so almost certainly cheaper than models that are less optimized.
[–] scheme271 4 days ago
[–] Gareth321 4 days ago
[–] snovv_crash 4 days ago
Not sure how they can get more transparent than that.
[–] scheme271 3 days ago
[–] mike_hearn 4 days ago
Even if you could acquire infinity custom on day one for zero cost, revenue isn't profit.