Over time NeoGeo realized they could sell you the hardware to play at home (“on-prem”) at arcade quality albeit at a price out of reach to most people. Alongside them, Nintendo and Atari gave you 80% of the fun at 20% of the cost. History will view games arcades as a flash in the pan compared to gaming at home.
Namco, Capcom, and Konami went into selling software instead of hardware but it feels hard to imagine buying a home copy of Fable** for $X,000 any time soon.
⸻
* That’s for video games. In fairground arcades you’d literally pay for tokens then use tokens for play. The analogy almost writes itself.
** The model, not the video game.
[–] snarfy 4 days ago
It reminds me that coin-op SF2 champion edition was like $6000 new, and you rented time with tokens. Eventually you could play a very good but more limited SNES version of SF2 at home for no tokens. And then PC hardware matured to the point where you can play the exact bits via emulator at better than original fidelity.
It will be very nice when AI gets to the emulator stage.
[–] doubled112 3 days ago
Do you think we'll be longing for the nostalgia hit of LLM models from 2025 in 2050?
Maybe we will collectively miss being completely right and inappropriate em—dashes.
[–] JacobLeeCadLaw 2 days ago
Those early GAN image generators were so weird that they produced art that felt genuinely creative. I don't know that whatever people are using to create modern Tung-Tung-Tung-Sahur instagram reel slop is even capable of producing similar things.
[–] pipes 4 days ago
(I'll run for cover now as I'm sure neogeo fans will disagree!)
[–] ASalazarMX 3 days ago
[–] MrBuddyCasino 4 days ago
[–] jonhohle 3 days ago
(I also adore MS)
[–] echelon 4 days ago
But also look at live service games and the shit modern game studios are doing to try to go back to the old world of rent seeking.
[–] senordevnyc 4 days ago
[–] doctorwho42 3 days ago
Game industry has first manipulated the economic conditions by restricting access to game content (skins, modding capabilities, always online drm, etc.) that previously was included in the price (buy game, you own that game outright).
Manipulation of public policy was a more recent thing with the laws surrounding underage gambling via 'loot-boxes'.
So I think the onus is on you to show us why these behaviors, which increase the wealth the companies are able to extract per game, are not rent seeking behavior.
[–] senordevnyc 3 days ago
As for the laws on underage gambling, countries all over the world are outlawing that, suing gaming companies, etc. The public is not in favor of underage gambling, and it's unclear to me how banning it increases the wealth of these companies? So I think the onus is on you to explain how this is an example of rent seeking.
[–] doctorwho42 2 days ago
Consider the use of microtransactions, battle passes, paid progression, and downloadable content. These systems often exploit the time, money, and emotional investment players have already made in a game. By deliberately slowing progression, withholding content, or introducing artificial scarcity, companies can encourage consumers to spend more money not because they are receiving a better product, but because they want to avoid frustration or access something they already value. The company is monetizing the player's existing commitment rather than necessarily creating new value.
This does not mean every gaming company or microtransaction is inherently rent seeking. Selling meaningful new content is a legitimate business activity. The criticism is that parts of the modern gaming industry increasingly prioritize extracting revenue from an existing player base over developing better games. When companies use their control over popular franchises and digital ecosystems to extract additional money from consumers who have few alternatives, they exhibit the very characteristics of rent seeking that economists criticize in other industries.
[–] senordevnyc 2 days ago
No, it’s not, you just made that up. Why doesn’t this match your previous definition?
The rest of your long AI-written comment has nothing to do with the principle of economic rent seeking.
Not sure why I’ve been wasting my time, but I’m out. Peace!
[–] zahlman 3 days ago
[–] behringer 3 days ago
[–] fsckboy 3 days ago
in the early days, 2 plays for a quarter was not unusual (but you couldn't buy one)
[–] LogicFailsMe 3 days ago
[–] InsidiousWombat 4 days ago
And the AI debt bubble price spike will probably stay there for a while.
[–] jauntywundrkind 3 days ago
Still (as bit over) 1/2 the ram bus width of a single HBM4 stack though! (1280b vs 2048b).
[–] jacquesm 3 days ago
[–] cyanydeez 4 days ago
Uber took a decade but eventually, the real cost of a taxi service went up for many use cases.
Your argument is only solid if we are headed to the singularity.
[–] doctorwho42 3 days ago
Perfect encapsulation of the problem. I may steal the wording you used for future conversations.
[–] asdf88990 4 days ago
[–] jacquesm 4 days ago
[–] dekhn 3 days ago
From a fair bit of coding with the agent, my experience with Qwen 3.8 (Qwen3.8-Flash-Next-GSQ-RCO-IQ3_S-0 on Strata, Qwen 3.8 27B on ninfer). In my particular case, I was trying to clone a recent HN post which allowed you to visualize how out of tune your singing was relative to a song, but as a web app or portable native app.
My experience is that both those models will generate an enormous amount of noise (literally: it was running audible unit tests on my machine to test the note-detection algorithms) while coming to a solution, if they do find a solution- while Claude (whatever the latest model is) or ChatGPT (ditto) will do 1/10th the amount of work to get the right solution. I suspect if I had the resources to run GLM 5.3, it would probably be significantly faster to get to a working solution than Qwen-3.8 27B, but likely still somewhat inferior to Claude or ChatGPT solutions, and also would generate a much larger energy bill on my part.
[–] spwa4 4 days ago
[–] morgoo 4 days ago
[–] spwa4 4 days ago
And at Q2, I think you're better of with Qwen3-coder-next on one DGX spark (or much better: on any apple silicon max, we are currently in the ridiculous situation that a second hand m1 max 64G will beat a DGX spark that's at least triple the price)
[–] cyanydeez 4 days ago
[–] wjnc 4 days ago