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points by p1necone 4 days ago | 0 comments
One non-obvious reason might be that it's the only handheld console with a natively 240p height screen. This means all the 2d ui elements will remain crisp at the same size as they would be on original hardware.
[–] Tepix 4 days ago
The PS Vita has a sweet 960x544 OLED
[–] ChrisRR 3 days ago
They mean because the game originally ran at 320x240 of N64, so no scaling of 2d assets is required