> Several times, Gemini 2.5 became convinced it needed to get tea, even though it
> was playing the older game. The tea task for FireRed was in its weights, so it
> poisoned its context. It spent hours trying to find or give the guard tea. Once
> it had been added to its to-do list, the model could not get past it.
I don't understand why this is called context poisoning when the information was in the weights[–] WarmWash 4 days ago
[–] zby 4 days ago
[–] WarmWash 4 days ago
It hallucinated that it needed tea.
Once that hallucination got into context, the context was poisoned.
If you don't want to believe that, then I cannot force you to, you can believe whatever you want.
But I (and the author) am explaining an otherwise well known problem with hallucinations getting into context.
[–] zby 4 days ago
It is also a bit tongue in cheek - if you did not notice - because of course all of this can be explained if needed even if the name alone suggests something else.
[–] WarmWash 3 days ago
On the next round, it's likely to correctly determine lemonade.
Hallucinations are usually outliers. So 1 in 10 times it gets confused and picks tea. Those 1 in 10 times end up with poisoned context.
The models are not deterministic by design. Identical inputs produce different outputs. So if you roll a bad output, it can poison your context. Flushing the context can easily fix the problem (unless like the in the pokemon harness, you roll over a brief of the previous context)
Once pulled it added "iced tea" to its to-do list, which gets put into context. The model then couldn't escape the idea.