points by someguyiguess 3 days ago | 0 comments
Skeumorphism is the opposite of user hostile. Flat design. Now THAT is user hostile.
[–] xp84 3 days ago
[–] kalleboo 3 days ago
Skeumorphism where "things look like real things" can be fine. Complete skeumorphism where "things act like real things" is user hostile.
The poster boy for that is the old QuickTime Player, which had a volume wheel and a drawer for shortcuts. https://www.johnforde.com/teaching/shame/qtime.htm
[–] SAI_Peregrinus 3 days ago
Some skeuomorphism is user-friendly, like buttons that animate like they're clicked when pressed down. Other skeuomorphism was user-hostile, like the various mouse-only interfaces where everything had to be dragged around to work.
[–] oneeyedpigeon 2 days ago
Extremes are usually wrong. Skeumorphism and flat design are both user hostile; Windows 95 is a very good compromise between the two.
I think a fair take is that going full skeuomorphic may take some options off the table for you because they would conflict too much with the metaphor you’re leaning hard into.
I’m still 100% Team Forstall though, considering the massive violence that ios7 and its copycats have wrought on usability.