So effectively, you would spend the first 1000 experiments inside a computer simulation and move to the physical world only when you had enough confidence.
[–] Routine8502 3 days ago
[–] sheepscreek 3 days ago
..or can we?
Humour me for a moment. Maybe simulating to the degree that was necessary for cutting edge work was not possible earlier, when humans had to program each and every thing in the system that could affect the result. But with current gen petaflop-on-your-desk level compute + swarms of agents that can work tirelessly to account for every known thing to humanity, maybe the threshold has been pushed far enough to produce some more meaningful discovery work in simulation?
[–] Routine8502 2 days ago
Let's put it this way - a first year graduate student can ignite a fusion target in simulations. It took thousands of scientists the better part of three decades to do that in experiments. I think agents could do the former really efficiently and at scale, but I'm skeptical that agents could do the latter. Oh, and btw, fusion simulations of the kind you're talking are in exa-zettaflop territory ;)
[–] sheepscreek 2 days ago
Haha, thanks for humouring me!
But agents are really useful for doing some of the really boring stuff, like convergence checks or setting up meshes or whatever.