points by herodoturtle 2 days ago | 0 comments
On a related note, I'd like to give a shout-out to NeHe (Neon Helium) for his brilliant OpenGL tutorials back in the 90s.
I, and I suspect many others, benefited immensely from him lessons.
[–] herodoturtle 2 days ago
NeHe's tuts are still online:
Talk about nostalgia!
[–] abroadwin 2 days ago
I probably owe my career to him; it was learning the old fixed pipeline OpenGL API from his tutorials that led to me making games, and those games that led to a family member encouraging me to interview for an internship at his company. All that led to a 20 year career (so far) in software engineering.
[–] sspiff 2 days ago
Oh my I totally forgot about NeHe! I probably still have some of the lessons printed out at my parents house somewhere.
Good times.
The tutorials and hands on coding examples made me understand how to program with GPUs. I loved them because at the time, khronos was still in its infancy and just started out with GLES extensions and the whole WebGL ecosystem.
Meanwhile I kind of believe that learning where it came from (fixed function pipeline, buffer/texture and uniform problems etc) makes a lot of sense to learn first so you start thinking in shader computation pipelines much easier, as you understand the whys and whens much better.