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points by herodoturtle 2 days ago | 0 comments
On a related note, I'd like to give a shout-out to NeHe (Neon Helium) for his brilliant OpenGL tutorials back in the 90s.

I, and I suspect many others, benefited immensely from him lessons.

[–] cookiengineer 2 days ago
Yep, can confirm.

The tutorials and hands on coding examples made me understand how to program with GPUs. I loved them because at the time, khronos was still in its infancy and just started out with GLES extensions and the whole WebGL ecosystem.

Meanwhile I kind of believe that learning where it came from (fixed function pipeline, buffer/texture and uniform problems etc) makes a lot of sense to learn first so you start thinking in shader computation pipelines much easier, as you understand the whys and whens much better.

[–] herodoturtle 2 days ago
NeHe's tuts are still online:

https://nehe.gamedev.net/

Talk about nostalgia!

[–] abroadwin 2 days ago
I probably owe my career to him; it was learning the old fixed pipeline OpenGL API from his tutorials that led to me making games, and those games that led to a family member encouraging me to interview for an internship at his company. All that led to a 20 year career (so far) in software engineering.
[–] sspiff 2 days ago
Oh my I totally forgot about NeHe! I probably still have some of the lessons printed out at my parents house somewhere.

Good times.

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