> We'll be honest about where we stand. We don't like copyright as it exists. We'd like to see it radically reformed, and we wouldn't mourn it if it were abolished. Our community lives in its grey areas every day: many of the models on our sites are fan ports of characters from commercial games, made out of love and shared for free. When a studio sends us a takedown notice, we comply.
> While we as small artists and fan communities get copyright used against us, the world's largest companies are committing copyright infringement at a scale unseen in human history. This has been the case since the invention of the internet of course; digital media make duplication, remixing and resharing trivial, but copyright law never caught up. Filesharing stabbed copyright in the gut. AI is just twisting the knife, and completes the creation an unequal system where copyright infringement is only a crime if you're a low net worth individual.
Rich companies are infringing copyright at industrial scale in order to build their LLMs, and even if caught and challenged, they don't suffer any catastrophic punishment. The infringed party gets enough money to shut them up and everyone moves on. A fine is a price. They'll keep doing it with impunity. Meanwhile the small guy who doesn't have copyright lawyers on retainer is getting shafted, time and time again.
[–] phn 2 days ago
[–] progmetaldev 2 days ago
[–] Permit 2 days ago
And the same thing is happening here? They’re hosting copyrighted materials and have also not suffered catastrophic punishment.
[–] everforward 2 days ago
There’s a substantive difference between ingesting other people’s work and hosting copies of fans knockoff models of their favorite characters.
It’s even weirder because in other mediums this wouldn’t even be a thing. Nobody gets nearly as up in arms about fans doing their own cuts of movies, or re-using characters in written fan fiction, or etc. Very odd to me how up in arms people get about this specifically for visual art.
[–] kzz102 2 days ago
[–] pooloo 2 days ago
[–] senordevnyc 2 days ago
[–] ImPostingOnHN 2 days ago
[–] andsoitis 2 days ago
Or am I misreading the situation?
[–] ImPostingOnHN 2 days ago
[–] senordevnyc 2 days ago
[–] squidmaster 2 days ago
Well I don't! Copyright is a farce and I continue to wipe my butt with it.
[–] mightyham 2 days ago
[–] cucumber3732842 2 days ago
Just because individuals aren't an enforcement target doesn't mean enforcement isn't happening.
[–] ImPostingOnHN 2 days ago
Are you sure you replied to the right post? You're agreeing with me here.
The post I replied to is the one suggesting that us little people doing this is at least as bad as rich people and rich corps doing it.
[–] lovedaddy 2 days ago
Honestly people need to wake up to this industrial level theft, and get some laws in place. If someone did this by hand you'd call it either a DDOS or IP theft, even if license is permissive. Just cos its from a machine doesn't excuse.
Also, "fan ports" is doing a lot of the heavy lifting. They're assets extracted from commercial games, uploaded with whatever license the person who extracted and packaged them chooses.
From their argument, if they truly think copyright should be abolished, an LLM capable of remixing that work into whatever you want would be a good thing, right? Ultimately this would empower the end-users of the models.
There's an argument to be made that these models trained on the world's knowledge shouldn't be locked behind closed models controlled only by big corps, but in this case it's good that anyone can download data and train such a model, right?
I can't speak for roblox intentions, and I am well aware of their history. But so far they seem to have published at least some of their model work to HuggingFace: https://huggingface.co/Roblox/
What nuance am I missing?