[–] asciii 2 days ago
Lmao!
[–] WJW 2 days ago
[–] bilbo0s 2 days ago
I'm not gonna comment on the morality of mass acquisition of all of this data, but as someone who deals in 3d in the medical/dental space everyday..
there's absolutely no doubt that all of that data is as valuable as gold in research.
On a tangential but related note..
I mean, people in possession of troves of data, especially in the medical or 3D industries, really ought to start understanding the value of the data they're sitting on. You can give it away if you like, but don't be upset when someone turns it into a couple hundred billion dollars and doesn't compensate you.
If you won't like it if tech companies rip you off, then take the legally required steps to protect your data. (That includes making sure you licensed your data properly. And protecting your data with explicit use licenses and, potentially, even access controls.)
[–] xnickb 2 days ago
[–] superdisk 2 days ago
[–] giancarlostoro 2 days ago
Personally, I'd never build on top of Roblox itself, but... and I hate to say this, if they made a generic 3D service that let you export to any game engine, I think I'd pay Roblox for said tool if it was good enough, which, they have so many games and capital, I could see them pulling that off, I mean they already have a base model.
I would love to see more text to 3D model models that can wire up straight to a game engine, I think we'll see a lot of interesting things, like children prompting the worlds of their imagination into reality, and the 50 million memes that will plague social media.
[–] embedding-shape 2 days ago
Same, but none of the models actually have good enough output yet to make that work. Currently they're all aiming to "fake" the niceness by doing modeling+texturing, but when you look at the wireframe, it's pretty clear they're very far of from being usable, even less so in a game where performance matters a great deal, and you can't just YOLO assets however you want, which is what the "text to 3D" models like to do.
Inevitable that we'll get there eventually though, it's miles ahead where it was just 1-2 years ago. I guess my point is that it's not the "3D model > game engine" that is lacking at the moment, but "text > 3D model" that cannot produce high quality enough results.
[–] giancarlostoro 2 days ago
One weird thing I run into is, I can have Claude make some interesting things with threejs, but translating it to other engines isn't always so great, and its usually raw code. I'm not a 3D guy, I just want to get up and running with things I can code / think of.
[–] whh 2 days ago
[–] Buttons840 2 days ago
https://en.wikipedia.org/wiki/All_models_are_wrong
[–] xnickb 2 days ago
[–] GaunterODimm 2 days ago
[–] mechanicalpulse 2 days ago
[–] icepush 2 days ago
[–] talon8635 2 days ago
How’s that for a throw back
[–] dylan604 2 days ago