Play Cyberpunk 2077 in the Browser(cyberpunk2077.lol)
33 points by tchanukvadze 2 days ago | 18 comments
[–] kulas123 1 hour ago
a
[–] taikon 2 days ago
Weird I vaguely recall even if you enable experimental chromium features it's single thread only + webGPU doesn't fully utilize your GPUs capabilities. How this is possible that you can play a AAA game with chrome? Is it that this game isn't as computationally intensive since it's an older game or something else?
[–] ricardobeat 2 days ago
Don't waste your time on Firefox/Safari: it will download 1GB of assets before failing to load.
[–] keiferski 2 days ago
This is also doable via GeForce Now (I think - it’s been years since I tried doing it, but IIRC I was in chrome on an iPhone.)
[–] Elzair 2 days ago
I tried this in Firefox and Chrome on Linux, and neither worked.
[–] vertiwind 2 days ago
Can someone explain how games this size are ported?
[–] pickleballminec 2 days ago
From what I know, developers use tools like Emscripten to compile the game's C++ source code into WebAssembly.
[–] tchanukvadze 2 days ago
I am not the author but I assume it’s https://github.com/morluto/rea
[–] iberator 2 days ago
executables are very small in comparison to assets.
you just decode the exe, transpile it to c, recompile again to wasm and viola!
you still need oryginal game to play
[–] saidnooneever 2 days ago
if u have the original game why on earth would u want to get a web browser involved? is there some benefit?m
[–] abrookewood 2 days ago
Because they can. Why do people write new programming languages or operating systems when we already have more than we 'need'?
[–] saidnooneever 1 day ago
fair point. cyberpunk runs so slow on my pc that id expect running it in a browser will litterally make it cry. but i suppose i have a modernday potato to do stuff on :')
[–] edude03 2 days ago
[–] lifestyleguru 2 days ago
[–] tchanukvadze 2 days ago