points by cowlevel 2 days ago | 0 comments
Startup idea: ultra low latency LCDs.
You probably can't avoid the time it takes for the pixel to physically change (~1 frame) but you can avoid all intermediate framebuffers by careful timing synchronization. E.g. when scaling, don't buffer a frame at a time, just a line.
[–] tikhonj 2 days ago
There are lots of "gaming" monitors that advertise on high refresh rates and low latency. We're talking like 4–5ms input latency and pixel response times <2ms.
Point being, outside competitive games, I do not expect monitor hardware to be anywhere near the bottleneck for latency and response times.
[–] saturn8601 2 days ago
[–] cowlevel 2 days ago