points by scottLobster 2 days ago | 0 comments
> but there's really a way in which "figure it out yourself" and/or read the guidebook/talk to people was better.
Going to have to disagree on this one. Perhaps if you have an extremely well architected game that will organically guide a lost player in the right direction it can work, but I have many painful memories of just blindly exploring entire maps and clicking on every NPC because the obvious route of progression wasn't doing anything. Sometimes it would be an actual quest bug and I'd just be wasting my time.
Particularly in large open world games like GTA/Witcher 3/etc, quest tracking of some sort is mandatory.
[–] parineum 2 days ago
[–] scottLobster 2 days ago
Completely immersion breaking.
[–] bombcar 2 days ago