points by reactordev 2 days ago | 0 comments
I think you are missing the point here. The art assets in question belong to the studio. Yes, they are painstakingly made. They are made with the assistance of some very very expensive technologies. Full body scans. Facial rigging with 180 high fps cameras. Mocap suits and props in a full blown warehouse studio. The works. It's not just a 3D model. It's a rigged 3d digital twin of an actor. There's image rights, etc that have to be negotiated and deals made. Preservation would be to preserve the data as is rather than reworking it into a blender scene.
[–] numpad0 1 day ago
My point is about endemic lack of general understanding for these types of arts on English part of the Internet/WWW, no offense to GP intended. It feels like listening to museum curators discussing "oil on canvas" without ever having set foot on a store that have tubes of paints and canvases on the shelf and Apple Pay stickers at the cashier.
Without more widespread recognition about how these models, arts, games, etc., are artificially made by humans, and not magically discovered, I think discussions as to how they should be handled will be always a bit off, whichever way it would go. That's my point.
[–] greycol 2 days ago
[–] reactordev 2 days ago
[–] greycol 1 day ago
[–] reactordev 1 day ago
[–] greycol 1 day ago