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points by swyter 2 days ago | 0 comments
It really wasn't that big of a deal, to be honest. It's a relatively complex 3D commercial game shipping on PC and modern consoles, the FUD seems overblown.

Wondering if a ton of people are just repeating things they heard around instead of trying it themselves. Because OpenGL + SDL in 2026 is not 2011 OpenGL, and seems to work portably across the NVIDIA, AMD, Intel, Mesa, Apple drivers and more vendors I've tried first-hand.

[–] pjmlp 1 day ago
The FUD is such overblown that Godot had to implement a DirectX backend, when they only originally planned Khronos APIs, due to driver support issues they were getting.
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