[–] hibikir 2 days ago
[–] hungryhobbit 2 days ago
Seeing tiny stuff doesn't magically give you enough info for Claude to reason with the system predictably (the way it can with source code).
[–] sumanthvepa 2 days ago
[–] randomImmigrant 2 days ago
There’s no well-labeled dataset for all this because we don’t know everything we are looking at.
Take a neuron. You can stain it so you can tell apart an axon and a dendrite. But if you don’t it’s very possible to miss or mislabel the axon, because unlike the textbook neuron, the axon isn’t always obviously oriented in a way that promotes ID.
And that’s just one example. With more complex samples, you also have a lot of edges which AI models don’t segment very well.
[–] menaerus 2 days ago
So, I'd say it's a pretty similar process, and yet we have the AI models now almost completely integrated into the SWE domain remediating significant parts of its complexity.
[–] dekhn 1 day ago
[–] menaerus 1 day ago
[–] dekhn 1 day ago
At peak, we had 1-3 million xeon cores running our tasks (protein folding, protein design, drug docking), 24/7. This was before GPUs were really a thing. Each mini-task was basically a rosetta or gromacs or autodock binary running on local inputs and writing local outputs for ~1 hour using ~1GB RAM and no network. Input and output was via colossus, or distributed through a global torrent network (literally all 1-3 million cores formed a single data transfer group, with data passed between clusters at low probability).
I built most of the code of the system (which depended on Google infra) including the scheduler and the machine worker, and also ran the system as on-call "SRE" for 3 years. During that time, we nearly almost didn't take down the Google global network, and had small latency impacts on many services. Managing to run the system for so long without antagonizing ads or search or youtube was a major challenge.
I would say the complexity of the system I built (considering everything down to the OS) was roughly the level of a few human cells in a plate, in terms of interacting components and the complexity of their interactions.
Here are some of the publications that came from running exacycle (we provided strong evidence that using more compute improves outcomes in molecular simulations)
https://pubmed.ncbi.nlm.nih.gov/24345941/ https://pubmed.ncbi.nlm.nih.gov/24265211/
[–] throwaway132448 1 day ago
[–] menaerus 1 day ago
[–] bijowo1676 1 day ago
[–] randomImmigrant 1 day ago
[–] mrtesthah 2 days ago
[–] bijowo1676 2 days ago
AI already can do in-silico simulation
add microscopes and tiny precision actuators, and we can build closed feedback loop in-vitro system
once we have in-vitro, it will be easier to go in-vivo
For instance, let's say we are doing biology on plants, which is still much easier than doing human trials. No matter how motivated claude might get, you aren't getting a corn plant to grow in 40 seconds. Real world research pipelines involve stages where even greenhouses don't do, and sacks of grain are shipped to Hawaii, or Brazil, or wherever, to try to get practical data for a given test.
If your computer simulation is so accurate you can skip a step now done with biology, great, but it gets harder the larger your problem is. I might see if a molecule kills bacteria kind of quickly, but what does a molecule do to a real human being? Not so easy.