In Zig you pass an allocator to every function that allocates, even if it doesn't make a lot of sense.
const arr = std.ArrayList(i64).empty;
arr.append(allocator, 1);
arr.append(allocator, 2);
arr.append(allocator, 3);
This rarely makes sense, as it's not really useful to append using a different allocator than you used previously.In Odin, allocators are passed in the init, stored as part of the struct and reused in the append.
arr := make([dynamic]i64, 0, 10, context.allocator)
append(&arr, 1)
append(&arr, 2)
append(&arr, 3)[–] kristoff_it 1 day ago
[–] dpatterbee 1 day ago
It is of course trivial to define your own arraylist type that wraps an allocator on initialisation if you so wish.
[–] tialaramex 1 day ago
So e.g. that growable array of i64 you've asked for - just the data structure itself, not the array which was the whole point - needs 40 bytes on a modern machine because it has 8 bytes for a pointer to the array, 8 bytes for the size of that array, 8 bytes for how much was used, 8 bytes for a pointer to the allocator procedures and 8 bytes for a (sometimes unused) metadata structure for that allocator.
It's not a huge amount of waste, but what you get for it isn't worth it.
In Zig they're at least not paying for this with runtime space, they're paying for it with the programmer's need to make sure they talk about the same allocator everywhere.
[–] rallyroger 1 day ago
[–] bunderbunder 1 day ago
Hypothetically the code is consolidating sites where allocation happens. Zig’s design seems to really push you toward this by making anything else a PITA. So then that allocator reference is being used frequently and already sitting in a register anyway.
The few extra instructions for explicitly passing it might be small compared to the cost of having objects carry their own references. That would grow each instance by ~8 bytes. It would mean that the pointer to the allocator needs to be pulled from a unique memory location for each instance, which is maybe an order of magnitude slower than already having it in a register. Larger data structures would also mean more cache misses, which are another order of magnitude slower.
And this is all chicken feed compared to actually taking a walk of shame out to the DRAM to fetch more memory. So the language ergonomics encouraging you to consolidate your allocation might trump all other considerations in practice.
[–] tialaramex 1 day ago
I haven't looked at the details in Odin, but it's definitely sensible to have the growth decision inline, which means only the (rare) growth itself needs the extra parameter.
[–] philippta 1 day ago
proc "contextless" ()[–] tialaramex 1 day ago
[–] 14113 1 day ago
[–] tialaramex 1 day ago
I think with Rust 1.100 next month you could write an OdinStyleAllocator type which impl std::alloc::Allocator and has the two pointers inside it, and do the thing Odin does here if you wanted that but I expect you'd snap out of it.
[–] winrid 1 day ago
The Odin way is useful, too. Depends on what you're building.
One aspect your argument is missing is that if you are juggling many ArrayLists, having each bundle its own copy of the allocator (instead of storing it just once) means wasting 16 bytes per ArrayList. The allocator-less variant is simply more flexible in that regard.