points by lefra 2 days ago | 0 comments
I see no issue here.
Modifying a variable that is read by another thread needs special care in all multithreaded languages I know. If you don't use a synchronization primitive to tell the other thread "hey, this thing here may have changed, read it again from memory"; the other thread is free to use its old value for as long as it whishes.
Aún no hay comentarios.