I actually think the games with the best communities are going to see an increase of play time, not a decrease, especially games with mod support or custom games. I had an international flight a week ago and I felt like playing CIV, so I had Claude make me a mod for it before I took off. It built a full new civ, new tile improvements, technologies, and 3d models, and it worked great.
[–] sevenzero 1 day ago
[–] georgeecollins 1 day ago
I think its easier to discover a game with a good story then a game with novel mechanics, but they exist.
[–] sevenzero 1 day ago
[–] katbyte 1 day ago
https://arcraiders.com/news/notes-on-the-matchmaking-system
Some people really like it, some do not (I don’t play just have some friends who enjoy it)
[–] red-iron-pine 18 hours ago
easy to find one -- you'll know if it's your jam and worth buying after a few minutes
[–] torben-friis 1 day ago
Denshattack!, ballxpit, blue prince, balatro, outer wilds, pipistrello... There's plenty of quality there too!
It's true that the average quality we're exposed to is lower, because there's so many random pet projects and big players take fewer risks. Relying on word of mouth or gaming reviewers you trust is important nowadays. But I'm convinced it's a matter of discovery rather than existence.
[–] sevenzero 1 day ago
I know the other ones, but they really do not appeal to me, except for maybe balatro.
[–] torben-friis 1 day ago
I'd disagree. The shooting itself is as old as space invaders, but there is a neat mechanic there worth exploring regarding the combinations of powerups and 'character powers' IMO. You have to choose what to fuse/powerup to keep the damage scaling well enough (though the amount of combinations isn't large enough to last more than a couple weekends, I'll give you that).
[–] bluGill 1 day ago
[–] swatcoder 1 day ago
That difference in volume, which improvements in AI workflow will keep accelerating, really does point towards personal curation being far more overwhelming than it had been.
With the 2600, you and your friends would probably have a ready working memory of pretty much most of the good stuff, most of the awful stuff, and some insight into the publishers and presentation/packaging cues that point one way or another for an unfamiliar title.
With Steam, if you want to be able to find very personal idiosyncratic gems, instead of just following social media buzz or AAA PR -- one of the most exciting benefits to today's massive catalog -- you have to wade through an increasingly unfathomable amount of slop.
[–] red-iron-pine 18 hours ago
there has always been a lot of shit, but most of it was at the margins, and you could easily find the real flagship games.
now the slop is never ending and competes on the front page against real titles
[–] legitster 1 day ago
Part of getting older is naturally being less interested in new things - be it movies or music. If you find yourself scrolling through Steam not finding anything you like, it could just be a feeling of fulfillment with what you already like?
[–] Telaneo 1 day ago
Steam can't not have a store front, but it wouldn't matter to me if they removed 95% of it and just reduced it to a search bar with and a list with some basic results to know I'm actually buying the right game (think $Name, $Dev, $Date-of-release, $Probably-some-other-values-to-prevent-obvious-copycats). I'd use it in functionally the same way as I do know, and I wouldn't by any less because of it.
I don't want to say you're holding it wrong, but I question your tactics if your goal is to find new games you want to play.
[–] snapcaster 1 day ago
[–] georgemcbay 1 day ago
I think it is mostly temporal filtering (due to rosy retrospection and survivorship bias combined with Sturgeon’s Law) that we all naturally fall into.
Most games 5+ years ago were also bad, but you remember the small set that were good and completely forget all the bad, and this builds an impression that games in the past were so much better. The same applies to movies, music, books, etc.
Of course, in the age of AI, a lot more (in absolute terms) shovelware content is likely to be made than ever before, so it'll probably hyper-accelerate the impact of this phenomenon.
I find myself going back to titles that are over 10 years old over and over again. Every new game I've bought in the recent years I have regretted buying shortly after.
Given I am not a story based gamer, but a gameplay focused one, I just see no true innovation anymore. I mostly play Indie games now, but even those are rarely anything special now. Back to Terraria I guess...