- FreeCAD --- exactly what it says on the tin, and making huge improvements, so that I am quite hopeful of 26.3
- SolveSpace --- surprisingly capable/nimble/lightweight
- Dune 3D --- the new kid on the block, it is quite workable, and has quite good documentation: https://docs.dune3d.org/en/latest/simple-part.html
(and for the hardcore programmers there are OpenSCAD and derivatives such as PythonSCAD)
Wouldn't the compute from the tokens for these projects be better used improving existing projects? (there are more of these new 3D CAD tools than I can count: Cadivari, Layerling, OpenSketch, &c.)
[–] YuechenLi 1 day ago
[–] tixylix 1 day ago
Where are you getting this information from? Booleans and fillets at least use analytic geometry:
Analytic fillets:
https://gitlab-master.nvidia.com/omniverse/solidmodeling/-/b...
Analytic surface intersection (example of sphere/cone) used by booleans:
https://gitlab-master.nvidia.com/omniverse/solidmodeling/-/b...
[–] tixylix 1 day ago
Fillets: https://github.com/NVIDIA-Omniverse/usd-brep/blob/main/sourc...
Intersections: https://github.com/NVIDIA-Omniverse/usd-brep/blob/main/sourc...
[–] YuechenLi 1 day ago
[–] aothms 1 day ago
[–] YuechenLi 1 day ago
For your application in IFC, the architecture difference between OpenCascade and SMLib doesn't matter as much, but a geometric modeling kernel for mechanical CAD has much stricter requirements in terms of geometric correctness, which is the reason that Rhino, despite being BRep and widely used in architecture, isn't used very much in mechanical CAD at all.
SolveSpace is still fairly limited on what it can do in terms of features such as fillet/chamfers, so it's not really suitable for pro work right now
For projects like SolidCraft, the SMLib kernel they are currently porting to Rust from Nvidia is currently about a decade behind OpenCascade, nevermind Parasolid/ACIS as they are still converting all geometry to NURBS instead of preserving analytical geometry, which means that their initial development is easier but it creates a near infinite amount of edge cases once they start going heavy into booleans and fillet/chamfers.