So if the definition is based off personal preference, how do you know mobile game players aren't gamers?
Mobile gacha/micro-transaction games often encourage frequent/repetitive play (e.g. via dailies, limited time quests etc). Would someone engaging in this likely consider the game to be a hobby?
Mobile gacha/micro-transaction games often encourage frequent/repetitive play (e.g. via dailies, limited time quests etc). Would someone engaging in this likely consider the game to be a hobby?