points by miki123211 1 day ago | 0 comments
Because these capabilities are dual-use.
You want canvas to work for web games and design / drawing sites. Yet. minuscule differences in how canvas is implemented let other sites fingerprint you. The only way to fix this would be to have each browser be based on the exact same codebase and web engine, and do you really want that?
[–] lesspassiveobse 16 hours ago
I honestly think that they should run webGL with llvmpipe or something by default and only switch to "High performance" GL with user agreement.
[–] direwolf20 1 day ago
[–] drnick1 1 day ago