So like... can't you use a computer as a computer without doing all that roundabout stuff? Like if you want to integrate a LLM with hard computation there's probably a more efficient way to do that.
Or is this building towards "but can it run DOOM?" :)
[–] rao-v 1 day ago
[–] zxexz 1 day ago
[–] rao-v 23 hours ago
I'll put your knowledge graph nn idea into the mix of things to try.
[–] aerodexis 15 hours ago
[–] zxexz 9 hours ago
[–] yababa_y 20 hours ago
Even on the OLMo models I was able to to my tiny studies with, there does seem to be some benefit...
[–] pyrale 23 hours ago
Well, someone took the opportunity, of course.
https://www.reddit.com/r/LocalLLaMA/comments/1xi2jfm/i_ran_d...
[–] moffkalast 22 hours ago
As is tradition.
[–] andai 5 hours ago
Show HN: I Turned DOOM into a Transformer
[–] vavos 1 day ago
[–] DonHopkins 1 day ago
https://divagr.com/resume.pdf?v=20260922
Projects
FactorioRL | GitHub | Reinforcement Learning, Simulation, Sim-to-Game Transfer – Built a tick-exact Factorio simulator at 947k decisions/sec on 16 CPU threads (∼3,600× the real engine) with trace-level parity, driving RL training at 26,800 steps/sec on an RTX 4060.
– Transferred simulator-trained policies to the real game: agents trained only in simulation reach 90.6% success on unseen scenes in real Factorio, and held-out success on two build tasks rose from under 2% to 87–95%.
Given that models learn to use residual connections optimally, it can’t be hard for them to steer around the fixed computation layer when it’s not needed.
I’m sure giant models invest a few layers in reproducing these functions, but surely smaller models can benefit?