points by bayindirh 13 hours ago | 0 comments
The whole reverse engineering and cracking scene is built upon this premise, you know.
[–] losvedir 13 hours ago
Calling it a "cracking scene" shows the different, though. Open weight models are intended to be used this way.
[–] simias 12 hours ago
Hotpatching binaries used to be common. It's less so in the modern age but mainly because we moved software to higher levels of abstractions, virtual machines and interpreters, and also because rebuilding even a massive project from source is achievable on commodity hardware. You can still see various hotpatching schemes being developed, for instance to allow partial recompile of the sources while developping.
If in 2080 we can retrain Opus 129.5 directly on dev machines from scratch in <2h, I doubt many will bother messing with the weights directly.
[–] Muromec 13 hours ago
[–] mirekrusin 12 hours ago
[–] Muromec 12 hours ago
You can also just open gdb and patch the process on the fly when you need to do things.
At the end of the day there isn't much hard difference between source code and binary code. By design source code is usually easier to read and write, but it's all syntax sugar and transformations all the way down.
[–] mirekrusin 11 hours ago
[–] bayindirh 12 hours ago
[–] mirekrusin 12 hours ago
Post training directly evolves existing model weights using the same optimization process that created them.
Software: source code -> compiler -> binary
Models: weights + training data + optimizer -> updated weights
Ie. binary is output of the development process.
Model weights are both – it's output and it's direct input for further development.
Model weight snapshots are continuously used all the time in this iterative process from the very beginning, being output of current step and input to the next step.