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points by Dwedit 9 hours ago | 0 comments
4:2:0 is not lossless. 4:4:4 with quantizing down to 8-bit YCbCr isn't lossless either. But 10-bit 4:4:4 is reversible back to 8-bit RGB without loss.
[–] thunderfork 5 hours ago
There's a distinction to be made between lossless (compression) and lossless (bit depth/gamma/yadda yadda); typically the format conversion isn't considered part of the "lossy/lossless" distinction.

Definitely not something to be forgotten if you're expecting to compress lossless RGB, although this is pretty rare outside of niche-ish use cases (afaik game capture is basically the only place where people are likely to be using RGB and not YCbCr? could be wrong!)

[–] Dwedit 3 hours ago
Animation production (2D or 3D) can also have raw RGB frames.
[–] thunderfork 1 hour ago
Ah, I hadn't considered that but that totally makes sense!