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points by kranke155 2 days ago | 0 comments
You can measure UX. Just ask 100 people "does it feel worse? did you like it better 5 years ago?"
[–] throw-qqqqq 2 days ago
I would be careful with trusting the answers to those questions.

People remember things to be more positive than they were. This is an established bias in human psychology

https://en.wikipedia.org/wiki/Rosy_retrospection

[–] titzer 2 days ago
You're right. Better keep to not asking and just weirdly spy on them, concluding the emergency recovery buttons are never used, and remove them.
[–] throw-qqqqq 2 days ago
I think that’s a non sequitur…
[–] titzer 2 days ago
I'm saying I wish they did more user studies where they actually asked people what they wanted the software to do, instead of lacing it with creepy telemetry that tells them that less-often-used functionality is...less-often-used, and that they would stop removing said less-often-used functionality.
[–] throw-qqqqq 2 days ago
Ah okay, then I’m sorry.

I read your response as “okay then, if we can’t ask that question, we have to spy” etc. which I think did not follow from my post - I misunderstood you, thanks for clarifying.

[–] rlue 2 days ago
Fair point; to correct for this bias, ask n people to rate their experience with software reliability, then wait five years and do it again. The larger your n, the more you correct for individual variation (via the Law of Large Numbers)
[–] throw-qqqqq 2 days ago
1) Asking five years apart only confirms if the bias is stable/changing. It doesn’t correct anything.

2) Asking more people gives you an answer closer to the ‘truth’ (i.e. the true population mean; the mean answer if you asked ‘everyone’). It lowers sample error, not directional bias.

[–] andsoitis 2 days ago
Direction is right, but more rigorous is A/B testing to learn what people actually prefer.

Stated preference is very often different from demonstrated preference.

[–] quacked 2 days ago
A/B testing does not inherently lead you to good design. If you A/B test what people want based on their revealed user preference, you get gambling apps and doomscrolling.
[–] cowlevel 2 days ago
Even better is actual testing.

They put windows 95 in front of users, asked them to perform tasks, and, at the end of the test, asked them to shut down the computer. Almost everyone clicked on the start menu first, so that's where they put the shut down button.

[–] andsoitis 22 hours ago
> A/B testing does not inherently lead you to good design.

Good design comes from product acumen, understanding the user, taste.

But A/B testing helps you confirm whether or not your hypothesis resonates or not.

[–] titzer 2 days ago
"I want a steak dinner." Yeah, but based on usage patterns, here's some cigarettes and beer. /s
[–] Larrikin 2 days ago
All of the pizza chains from my youth A/B tested their ingredients into a weird hill climbing problem. They are all worse tasting and more expensive but despite tasting very differently they are basically equal in how good they taste. You can't really say one is better than the other but they are definitely all worse than they were before.
[–] bigstrat2003 2 days ago
It has become very clear over the past decade or so that you cannot make truly good software just going off A/B testing. It leads to something which is tolerable to everyone, but not actually good for anyone, and which taps into the self-destructive impulses of your users (doomscrolling, etc).
[–] Eji1700 2 days ago
To be a bit difficult, depends on the 100 you ask. Yes yes statistical sampling, but I think my point here is more about how generations are trained growing up.

A lot of people dislike change and sure as shit hate relearning a skill they didn't enjoy or have aptitude in the first place. I know exactly what kind of UX my dad prefers and he HATES all modern design patterns. I think several of them are great for information density and despise everything twitter popularized. Entire generations have grown up on twitter and they think it's basically the only way to display information.

Point being when we're discussing as large a surface area as "software" I'm not really sure you're going to get much out of asking 100 people except what decade they were born in and what software/patterns they grew up on. Clearly some things can outcompete others, but inertia and network effects drive adoption, and can turn people from "ugh I hate this" to "ugh why would you do anything other than this".