Case in point, the original release of Hearthstone was built by a team of like 10 people. Indies pull that kind of stuff off all the time, but it's comparatively rare for a big studio to do it.
It seems like Nintendo is the only one I've heard of routinely doing it?
And I'm not sure why? I would have thought producing and refining new IP would be good to do now and again, at least releasing something novel once every few years?
And I'm not sure why? I would have thought producing and refining new IP would be good to do now and again, at least releasing something novel once every few years?
Or perhaps they prefer just buying external IP.