points by pjmlp 2 days ago | 0 comments
It does, yet NVN is what matters for most studios.
A lucky scenario where you have not faced drivers issues, or extensions, that required multiple code paths.
A lucky scenario where you have not faced drivers issues, or extensions, that required multiple code paths.
Wondering if a ton of people are just repeating things they heard around instead of trying it themselves. Because OpenGL + SDL in 2026 is not 2011 OpenGL, and seems to work portably across the NVIDIA, AMD, Intel, Mesa, Apple drivers and more vendors I've tried first-hand.