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points by paaloeye 1 day ago | 0 comments
Keep in mind the project HAS just adopted the policy
[–] Tiberium 1 day ago
My point is that it seems extremely strange to do that when they have developers who use LLMs already contribute to the project. I feel like they'll either alienate people who are interested, or just not care to enforce their no-LLM policy.
[–] paaloeye 1 day ago
Said developers will decide: either fork or retire their LLMs. As simple as that. Nothing strange at all.
[–] vkaku 1 day ago
The productive ones will just fork and accelerate faster. I understand the need for the mental muscle, this framing just sounds terrible at this point. Something something human scrutiny is not even an option the people want to consider.
[–] latexr 1 day ago
> The productive ones will just fork and accelerate faster.

Zig has had a similar policy for a while. Where are these myriad forks which accelerate faster, and the communities behind them?

[–] paaloeye 1 day ago
Yeah, where are they?
[–] paaloeye 1 day ago
Let's see when they deliver real features alone which are widely adopted and battle-tested in production.
[–] handoflixue 1 day ago
https://www.ign.com/articles/we-vibe-coded-a-new-epic-games-...

It's not hypothetical to say that an LLM can write widely adopted, battle-tested, production code.

Claude Code would be another example.

Linux is still mostly human, but even Linus Torvalds has warmed up to the idea that LLMs are tools a skilled user can use to contribute there.

There's a lot of quieter, private examples where some company rewrote their entire back-end or internal tooling with an LLM. You just tend not to hear about it because "we used AI" is currently negative marketing/PR, so why say it out loud?

[–] nvme0n1p1 1 day ago
Remember when the Claude Code devs compared their TUI to a game engine while trying to explain why it was so buggy and slow?

https://x.com/trq212/status/2014051501786931427

Remember, game engines can render millions of triangles per frame, and Claude Code struggles to render a few hundred characters on a monospace grid. I wouldn't hold it up as a shining beacon of quality.

[–] latexr 1 day ago
> widely adopted

What a poor example. Epic Games’ launcher is popular despite its software, not because of it, and in large part because they give away free games every week.

> battle-tested

You’re just throwing words around. You can’t in good faith call something that is barely out “battle-tested”.

> Claude Code would be another example.

Claude Code is widely regarded as a mess and bad software, and for good reason (see sibling comment).