[–] benley 3 days ago
[–] thesuitonym 3 days ago
I know there's a sizable contingent of people who just think a bigger number is better, but realistically this is a device for passively consuming text and video content that is typically around 30 fps anyway. Why waste the battery power on faster refresh?
[–] close04 3 days ago
[–] jrmg 3 days ago
Does the page look and feel glued to your finger as you scroll?
[–] Maxion 3 days ago
Yes, for me issues with apps have mainly been in poorly optimized code causing lag, slow loading and the like. The 60hz/120hz thing has never really been a practical issue.
[–] jen20 3 days ago
[–] jrmg 2 days ago
Try rapidly dragging up and down to scroll a web page.
For some people, it’s motion sickness inducing of it gets too laggy
[–] eptcyka 3 days ago
[–] lilbigdoot 3 days ago
I'm sure a lot of people now would feel odd if you gave them a 60Hz phone after high refresh has become so common, even if they don't pay conscious attention to that kind of stuff
[–] dontlaugh 3 days ago
[–] mahboi 3 days ago
[–] blehn 3 days ago
[–] freehorse 3 days ago
Depends a lot on the usage I guess. In a tablet where you may draw etc you can notice the difference definitely. Or if you play games on the phone. But otherwise I don't think the difference is that important as it is sometimes claimed.
[–] mahboi 2 days ago
[–] thaeli 2 days ago
Screen flicker on CRTs with low refresh rates was terrible for me, but with modern flat panels.. nope, can't really tell the difference.
[–] foldr 3 days ago
There's a minority of people who really do notice stuff like this, which is fine. The problem is that for some reason, they sometimes have difficulty accepting that they're a minority.
[–] swiftcoder 3 days ago
[–] andriesm 3 days ago
[–] matwood 3 days ago
[–] swiftcoder 3 days ago
[–] oceanplexian 2 days ago
Conventional film projectors don’t show each frame continuously, they transition the shutter blade smoothly between frames, and projectors often flash each one a couple of times (48 or 72hz). A cinema projector is going to demolish a LCD in smoothness and motion quality even if it technically has a higher refresh rate on paper.
[–] pipodeclown 2 days ago
[–] oceanplexian 2 days ago
[–] swiftcoder 2 days ago
I don't really get the obsession with smooth movement for desktop use (as opposed to gaming). Possibly this is a generational thing? Why is anyone intentionally using a computer primarily via slow analogue inputs?
[–] apparent 3 days ago
Imagine if someone said "this food won't really taste better to you when you first eat it, but after 6 months you'll find other food tastes worse". To me, this would not be a selling point.
[–] olyjohn 3 days ago
[–] biggc 3 days ago
[–] me-vs-cat 2 days ago
[–] MonkeyClub 1 day ago
[–] zeppelin101 3 days ago
[–] dwb 3 days ago
[–] kome 3 days ago
[–] spider-mario 3 days ago
That’s not my memory of it at all. They were often set to 60Hz by default, and increasing the setting to 75Hz would make it noticeably less flickery.
> and now we are trying to do the same? you want to feel headache again?
The headaches were from when it was too low.
[–] mahboi 2 days ago
[–] libria 2 days ago
The kids make me watch Transformers - completely devoid of suspense or consistency. That 4k 120Hz OLED is the only thing getting me through that gauntlet.
[–] apparent 3 days ago
And I would disagree that only the story matters. If that were the case, people wouldn't go to the theater (a trend that has started happening in the last 15 years as people have been able to rig their living rooms to give an experience that is nearly theater quality, especially when considering cost and convenience. When we had 20" TVs, they were no substitute for going to the movies.
[–] alexgoodhart 3 days ago
Either way, a larger screen is not the same improvement as higher resolution. And more importantly, the reason people may not go to the movies when they have a home theater system is partly due to justifying the cost of the theater system.
[–] comboy 3 days ago
With food also you could be incrementally getting better and better food and when you then try v1 it would taste bad.
It seems that we might also be noticing slight degradation more than slight improvement in general? No idea if that's true.
[–] koyote 3 days ago
I've often had new phones that are 'faster' but I barely notice the fastness until I go back to my old phone and realise that my finger-memory needs adapting because things take just a bit longer to load.
I'd assume it's similar for screen refresh rates.
[–] apparent 3 days ago
When I got the phones, I did not notice any benefit related to screen refresh. I also did not notice any detriment when I went back to my 13 mini after two weeks on a 120 Hz screen.
But if it was as GP said, and it's only something you notice when you go back to a "lesser" screen, then that would not be a selling point in my book.
[–] alsetmusic 3 days ago
[–] 100percentjake 2 days ago
[–] bluescrn 2 days ago
Not sure I'd notice it much on a phone.
And for decades we've had people claiming that 30fps is just fine for gaming...
[–] foobarian 2 days ago
[–] 7e 3 days ago
[–] mahboi 3 days ago
[–] wlesieutre 3 days ago
Not a blind test, but the smoothness when tracking a moving object is very obvious
[–] sersi 3 days ago
But maybe it's because I'm 40+ with relatively bad eye vision and 20 years earlier I'd be noticing the difference much more.. But I'd say going from 1080p to 4k was a lot more obvious than that...
[–] Maxion 3 days ago
[–] wlesieutre 2 days ago
But if you really don't want it, Settings > Accessibility > Motion > Limit Frame Rate will cap it at 60.
There's also an option to prefer page rendering updates near 60 hz buried in Safari's feature flags settings. This one defaults to on, presumably to protect the battery life from asshole web developers and advertisers.
[–] mahboi 2 days ago
[–] mahboi 2 days ago
[–] mahboi 2 days ago
[–] bluescrn 2 days ago
Convincing them they need more than 60hz is going to be a hard sell.
[–] zamadatix 3 days ago
Without this, it'd be very hard for an average user to "feel" a performance difference between an A18 Pro in the Neo and say as far as the M5 Max in a MacBook Pro unless they had a "special" use case which really needed the extra CPU/GPU cores.
Of course, they can't stay forever on that. E.g. with the iPhone 17 they finally flipped the non-Pro over. Probably because it was starting to make the iPhone seem sluggish/stuttery compared to other phones more than it was making the iPhone 18 seem fast. Tablets have never seemed to be as fierce a market in terms of your average Joe comparing them, but I'd expect the same switch to being a liability instead of a tool will happen there as well (if they aren't already late to the game).
[–] pvab3 3 days ago
[–] simjnd 3 days ago
[–] scotty79 3 days ago
[–] smallerize 3 days ago
[–] sheepscreek 3 days ago
It will be buttery smooth between the chops.
[–] mahboi 2 days ago
[–] ezst 3 days ago
[–] pvab3 3 days ago
[–] kalleboo 3 days ago
[–] mrheosuper 3 days ago
[–] mahboi 3 days ago
Outdated comparison now that Liquid Glass is lagging my phone.
[–] petu 3 days ago
[–] mahboi 2 days ago
[–] blehn 3 days ago
[–] scotty79 3 days ago
20 years ago I was gaming at 30fps and called it smooth. Now 120Hz feels like bare minimum.
[–] addandsubtract 3 days ago
[–] mahboi 2 days ago
[–] ckx 3 days ago
[–] scotty79 3 days ago
[–] adamsmark 3 days ago
[–] qlte 3 days ago
Actually surprised to learn Apple did the OLED swap and didn't use the opportunity to bump it up at least to 90 hz like the OLED Steam Deck.
[–] rustystump 2 days ago
There is an argument to be made on battery life 60-120 but my god i can instantly tell between 60-120. The key part is the input responsiveness more than anything else. If you tell someone to look at “frame rate” few will notice the dif but have them grab a window and wiggle it around, obv dif with responsiveness
[–] lynndotpy 3 days ago
Whether the hardware can keep up with Liquid Glass and push 120 frames a second is a different story, of course.
[–] peesem 3 days ago
[–] mort96 3 days ago
If only "pro consumers" noticed or cared... well, those "pro consumers" are the ones who think it looks like shit and would rather have a TV without it.
[–] culopatin 2 days ago
[–] bodge5000 3 days ago
[–] hobo123 2 days ago
[–] pettijohn 2 days ago
[–] neya 3 days ago
"I don't have an issue with it, so most people also don't have an issue with it"
False Consensus Effect (or false consensus fallacy):
It happens when someone overestimates how much other people agree with them, assuming that their own personal beliefs, values, or experiences are the default for everyone else.
[–] crazygringo 3 days ago
It's a very small minority who cares.
[–] neya 3 days ago
Cite your sources, please or you're just echoing "trust me, bro".
[–] Klonoar 3 days ago
[–] neya 3 days ago
[–] Klonoar 2 days ago
You want them to cite sources for something they can't possibly cite. I'm telling you that you are doing the same thing they are: confidently asserting that you're correct even though you cannot possibly prove that.
It is not a difficult concept.
[–] neya 2 days ago
Where did you see this? The acoustics in your head must be wild:))
[–] drawfloat 3 days ago
[–] mahboi 2 days ago
[–] UltraSane 2 days ago
[–] globular-toast 3 days ago
It's probably not actually as hard to go back as we think it is, but holding on to stuff is in our genes.
[–] atlasduo 3 days ago
My personal experience is that I do notice the difference - for like a minute - and then I adjust and never care anymore.
[–] hbs18 2 days ago
[–] globular-toast 3 days ago
[–] globular-toast 3 days ago
[–] ckx 3 days ago
[–] RaisingSpear 3 days ago
I don't know how "mobile" gamers are using iPads (or tablets), but considering the size of the market, I doubt it's particularly niche.
[–] mahboi 2 days ago
[–] RaisingSpear 2 days ago
I thought that basically fits the definition of "gamer" so I'm clearly mistaken. How do you define "gamer"? Someone who "always" plays games? (for some definition of "always"?)
Regardless, non "gamer" game players can still benefit from higher refresh rate screens, and they're not insignificant in number.
[–] mahboi 1 day ago
[–] RaisingSpear 22 hours ago
Mobile gacha/micro-transaction games often encourage frequent/repetitive play (e.g. via dailies, limited time quests etc). Would someone engaging in this likely consider the game to be a hobby?
60fps is basically fine as long as you are unaware that it can be any better, but once you find out you are forever spoiled by the knowledge.