https://open3dlab.com/project/e2a0830d-f166-4b1b-aabf-8ca735...
Just an example, there's plenty more on the frontpage.
I have nothing against these guys, but I just can't understand the moral high ground of the complaint.
[–] amiga386 2 days ago
[–] phn 2 days ago
Also, "fan ports" is doing a lot of the heavy lifting. They're assets extracted from commercial games, uploaded with whatever license the person who extracted and packaged them chooses.
From their argument, if they truly think copyright should be abolished, an LLM capable of remixing that work into whatever you want would be a good thing, right? Ultimately this would empower the end-users of the models.
There's an argument to be made that these models trained on the world's knowledge shouldn't be locked behind closed models controlled only by big corps, but in this case it's good that anyone can download data and train such a model, right?
I can't speak for roblox intentions, and I am well aware of their history. But so far they seem to have published at least some of their model work to HuggingFace: https://huggingface.co/Roblox/
What nuance am I missing?
[–] progmetaldev 2 days ago
[–] Permit 2 days ago
And the same thing is happening here? They’re hosting copyrighted materials and have also not suffered catastrophic punishment.
[–] everforward 2 days ago
There’s a substantive difference between ingesting other people’s work and hosting copies of fans knockoff models of their favorite characters.
It’s even weirder because in other mediums this wouldn’t even be a thing. Nobody gets nearly as up in arms about fans doing their own cuts of movies, or re-using characters in written fan fiction, or etc. Very odd to me how up in arms people get about this specifically for visual art.
[–] kzz102 2 days ago
[–] pooloo 2 days ago
[–] senordevnyc 2 days ago
[–] ImPostingOnHN 2 days ago
[–] andsoitis 2 days ago
Or am I misreading the situation?
[–] ImPostingOnHN 2 days ago
[–] senordevnyc 2 days ago
[–] squidmaster 2 days ago
Well I don't! Copyright is a farce and I continue to wipe my butt with it.
[–] mightyham 2 days ago
[–] cucumber3732842 2 days ago
Just because individuals aren't an enforcement target doesn't mean enforcement isn't happening.
[–] ImPostingOnHN 2 days ago
Are you sure you replied to the right post? You're agreeing with me here.
The post I replied to is the one suggesting that us little people doing this is at least as bad as rich people and rich corps doing it.
[–] lovedaddy 2 days ago
Honestly people need to wake up to this industrial level theft, and get some laws in place. If someone did this by hand you'd call it either a DDOS or IP theft, even if license is permissive. Just cos its from a machine doesn't excuse.
[–] reactordev 2 days ago
Straight up theft, not fan recreations, theft.
[–] peri-cl 2 days ago
https://www.youtube.com/watch?v=MidugiRfHaY ("Ripping Encrypted Unreal Engine Models" | Open3DLab)
(Found via a sidebar ad on their webpage).
[–] butlike 2 days ago
[–] hobofan 2 days ago
[–] numpad0 2 days ago
It's not rare that these assets cost in ranges of $10k and made in less than dozen man-hours each. They're not harvested and collected, but artificially created by individuals by work orders or as their own projects. A lot of these conversation feels like people are talking about something similar to Louvre collection items that cannot be obtained other than by somewhat illicit means, leading to discussions of which illicit means will be tolerated in the name of preservation.
No, it's something they make as we speak on Blender. Like with a mouse and a keyboard, or sometimes with a pen tablet. I think the anglosphere Internet hasn't yet reached the point where justification of dubious means can be discussed; we're at the phase where it should be educated to people more often that these are man-made creations that each has economic values.
[–] reactordev 2 days ago
[–] greycol 2 days ago
[–] reactordev 2 days ago
[–] numpad0 1 day ago
Without more widespread recognition about how these models, arts, games, etc., are artificially made by humans, and not magically discovered, I think discussions as to how they should be handled will be always a bit off, whichever way it would go. That's my point.
[–] DaSHacka 2 days ago
[–] rideontime 2 days ago
[–] bdcravens 2 days ago
I'm not familiar with their site; I assume it's user-uploaded? In that case, it's the same challenge that every user-generated content site has, balancing openness with policing IP violations.
[–] reactordev 2 days ago
[–] Nekorosu 2 days ago
[–] pizzafeelsright 2 days ago
[–] smt88 2 days ago
[–] bmacho 2 days ago
[–] venussnatch 2 days ago
[–] phn 2 days ago
Again, I don't have any particularly strong issue with this, just with the pearl clutching regarding roblox downloading the data.
[–] brookst 2 days ago
Party B: massive IP business , very aggressive about everything from brand to software, defends and monetizes current copyright regime
I think it’s fair for party A to call out party B for downloading a massive trove of known-copyrighted material.
[–] expedition32 2 days ago
Ofcourse AI providers very much DO want to make money with their trained models.
[–] gmerc 2 days ago
[–] pastage 2 days ago
[–] phn 2 days ago
https://open3dlab.com/project/0a4538ba-00df-4f6d-b3e3-14d978...
[–] sanex 2 days ago
[–] RobotToaster 2 days ago
[–] BizarroLand 2 days ago
Theft is the action or crime of stealing. The fact that some definitions include the concept of "with the intent to deprive the original owner of it" doesn't make digital theft not a theft.
Also, it could be argued that the theft of the IP is further substantiated by the loss of future potential revenue from that IP, as, after all, why would anyone pay the orignal owner and creator actual money when an AI agent will make an exact duplicate of said item and possibly further customize it for them as part of its already paid for product catalog?
[–] arborescence 2 days ago
[–] globular-toast 2 days ago
[–] Graziano_M 2 days ago
[–] deadbabe 2 days ago
[–] jmbwell 2 days ago
If the purpose of every argument is to prevail, then sure, invoking morals in any discussion can seem like a tactic. Moral hypocrisy can be particularly exhausting.
If the invocation of morals is always evidence of manipulation, though, then any ethical position can be easily dismissed.
Moral hypocrisy is cynical. But that doesn’t erase the value of morals and ethics. Morality, sincerity, and rhetorical effectiveness are still very different things
[–] deadbabe 2 days ago
You cannot use a moral high ground unless you’ve earned that high ground through your past behavior.
[–] Sopel 2 days ago
more radicalization towards AI
> We'll be honest about where we stand. We don't like copyright as it exists. We'd like to see it radically reformed, and we wouldn't mourn it if it were abolished. Our community lives in its grey areas every day: many of the models on our sites are fan ports of characters from commercial games, made out of love and shared for free. When a studio sends us a takedown notice, we comply.
> While we as small artists and fan communities get copyright used against us, the world's largest companies are committing copyright infringement at a scale unseen in human history. This has been the case since the invention of the internet of course; digital media make duplication, remixing and resharing trivial, but copyright law never caught up. Filesharing stabbed copyright in the gut. AI is just twisting the knife, and completes the creation an unequal system where copyright infringement is only a crime if you're a low net worth individual.
Rich companies are infringing copyright at industrial scale in order to build their LLMs, and even if caught and challenged, they don't suffer any catastrophic punishment. The infringed party gets enough money to shut them up and everyone moves on. A fine is a price. They'll keep doing it with impunity. Meanwhile the small guy who doesn't have copyright lawyers on retainer is getting shafted, time and time again.