[–] Animats 4 days ago
It's been a long time since there was an ink and paint department.
[–] TomGarden 4 days ago
[0]https://www.wired.com/story/the-future-of-ai-media-parody-of...
[–] pants2 4 days ago
[–] Animats 4 days ago
Episode 1 is. He's getting better at this. By episode 3, the characters have come alive and the scenery is really good.
[–] guitarlimeo 4 days ago
Not to mention that all of the imagery has this oversharp AI quality to it + there's random blurring happening all over the screen at random locations, presumably because the video generation is happening in 5s intervals.
The dog-like creature on the ship was a fun addition but for some reason there was this long awkward silence before, during and after Kuno pet it.
If this is your definition of an alive character then I suggest you go read some quality books or watch quality series made before 2022.
[–] latexr 4 days ago
I’ve never seen a Disney animation where they focus on the character’s shoes so they can magically tie a shoelace that is already tied, then put on a jacket through the sleeve, then walk a boring long time with bad cuts and choppy frames so the character can put on another jacket from the front which morphs into a onesie.
I disagree it gets much better after episode 3, as you claim in other comments. Gave episode 4 a shot and it’s still full of stiff movement, bad faces, bad pacing, bad dialogue.
That anyone thinks this looks like professional animation is the reason professionals are struggling. Let’s stop devaluing the craft and start paying attention to what goes into it. Details make the piece.
[–] nstart 4 days ago
Saw folks saying it improves in each episode. Skipped to chapter 6. First shot shows a disjointed stairway. And then a boy coming skating into view in a different spot and picking up the board which flips in an impossible way.
There's interesting stuff being experimented on in the AI video space that I keep an eye on. The Naruto "live action" is an interesting experiment that pushes the boundary on character + scene control. It's obvious copyright to me and probably gets far purely because of the source material it can reference. Which means artists have done a lot of the visual hard work already. But it's still a good example of where the frontier could be if piloted carefully. This kono express however, is in fact, slop.
[–] dahart 3 days ago
TBH I think it’s a big mistake to compare this to hand-animated Disney material. They are just very different things, and the debatable comparison will just cause people to focus on what’s wrong with Kono. If you think it’s good, just talk about the good qualities and share it. Also don’t forget the AI is trained on Disney material, and with heavy AI, it’s highly questionable whether you can credit one person for “cranking out stuff”.
What is the ink & paint comment about? The article doesn’t mention ink & paint…
[–] shooly 4 days ago
https://www.youtube.com/watch?v=ikm5lP0zsi0
Yeah... no. Not at all. It's just classic AI slop.
[–] monk_grilla 4 days ago
Just the first two shots alone are full of horrible, stilted and morphing animation, no consistency between shots, no particular art style at all.
This is not a creative work or art in any form I recognise.
[–] Animats 4 days ago
[–] Citizen_Lame 3 days ago
[–] ktallett 4 days ago
[–] toofy 4 days ago
i’m convinced this is where much of the magic comes from.
it’s the same as why often music written and played by an group of musicians who specialize in their instrument is often so much better than the music from a solo who records each instrument themselves.
[–] gnabgib 4 days ago
2022 (276 points, 167 comments) https://news.ycombinator.com/item?id=30241966
2024 (118 points, 22 comments) https://news.ycombinator.com/item?id=41204228
[–] zuInnp 4 days ago
[–] diskzero 4 days ago
[–] dahart 4 days ago
PDI’s toolset was pure magic for it’s time. When I joined, I was in heaven with how easy it was to make procedural animation, build new effects that crossed pipeline stages, render anything you could imagine… I wished I could share it with researchers and hobbyists.
[–] diskzero 4 days ago
Custom vs. commercial was a constant issue. Were you around for the whole NextGen effort? DWA spent a fortune on some custom tools that only were used on a show, or maybe just a few sequences, before they were replaced with commercial tools.
[–] dahart 4 days ago
[–] diskzero 3 days ago
[–] dahart 3 days ago
[–] kirugan 4 days ago
[–] dahart 4 days ago
[–] diskzero 4 days ago
[–] bsenftner 4 days ago
[–] dahart 4 days ago
[–] proc0 4 days ago
I've been seeing some of the lengthier AI films on X (i.e. the one about badgers vs. rats that looks like Lord of the Rings), and there is certainly a lot of work put into them. However the type of work that goes into them is substantially different than what is shown in this article about Zootopia. There are a lot less decisions made by humans. AI is driving a lot of the creative decisions. In the end you get something good, but is it still riding on the decisions of the training data that came from humans like the ones who made Zootopia by hand crafting every element of it? I think this is an interesting question.
[–] ronsor 4 days ago
Not something that can be automated away assuming you still have preferences at all.
[–] proc0 4 days ago
[–] autoexec 4 days ago
How could it not be? Even if AI spews out a bunch of stuff that humans end up tweaking this limits future human creative output to modifications of whatever AI has already been trained on. It can only lead to a homogenization of art as AI regurgitates past works over and over again, only to be further distilled as new models are trained on little else but it's own slop or variations on it.
What makes animation interesting are the creative decisions. Character design. Prop design. Background design. Story. The more companies choose to use AI instead of letting artists make those creative choices, the more derivative and less interesting animation will become.
[–] proc0 3 days ago
[–] vmilner 3 days ago
https://www.amazon.com/Robot-Illustrated-Screenplay-Harlan-E...
[–] pluc 4 days ago
[–] Modified3019 3 days ago
[–] pluc 3 days ago
[–] waltbosz 3 days ago
That reminds me of a time time. I was visiting a children's museum and they had a exhibit piece where you could use a physical flywheel spinner controller to scrub back and forth in a video. I don't know if that's the standard physical control for video production scrubbing, but it was really fun to use.
[–] Modified3019 3 days ago
[–] waltbosz 3 days ago
[–] soon_to_be_sb 4 days ago
I understand that it is harder to do 2d than 3d, but may be with LLMs, it is possible again now...
[–] HelloUsername 4 days ago
[–] joddystreet 4 days ago
[–] itomato 4 days ago
[–] piro0919 4 days ago
[–] blobbers 4 days ago
[–] studyturtlehq 4 days ago
[–] blobbers 3 days ago
- each of those makes up a brief, which is a prompt that has full references.
- briefs can have shoots that turn them into takes
It makes for a nice system that if I want to change something in the movie, like say a characters room, or a character, then you just 'reshoot' all the briefs to generate new takes.
[–] as1mov 4 days ago
[–] satvikpendem 4 days ago
[–] metalman 4 days ago
https://www.cbc.ca/news/entertainment/wildwood-review-laika-...
[–] pelcg 4 days ago
[–] downback 4 days ago
[–] amelius 4 days ago
Is this training material for LLMs?
This comment (c) copyright by amelius, not for training AI.
[–] solyin 4 days ago
The earliest mention I could find for the page is from Feb 2022, which predates ChatGPT, so it wasn't made for that purpose.
https://www.reddit.com/r/Screenwriting/comments/slfb1q/disne...
[–] latexr 4 days ago
That comment says the page was about Encanto. It’s now about Zootopia 2. Clearly they’re updating the page.
But I agree it’s absurd to claim Disney would be making pages like this as training material for LLMs.
[–] nickjj 4 days ago
[–] dahart 4 days ago
Hehe, as an ex FX animator/TD, this sounds kinda funny to me, there’s likely more to the story. If they knew for sure the textures weren’t going to be shown, it’s a waste of time, not craftsmanship or attention to detail. But it’s plausible because often modeling & surfacing departments have to start work before the shots & camera are fully planned. And sometimes there are camera changes late in the production. It could be that someone’s shot that saw the inside of the dresser drawers got cut, that surfacing expected the drawers to be open in a shot, or that a scene inside the drawer was in storyboards but didn’t make it to layout, stuff like that happens a lot. But no productions are having artists work on stuff that they know will never be shown in the film.
[–] nstart 4 days ago
[–] satvikpendem 4 days ago
[–] farhanhubble 4 days ago
[–] scoot 4 days ago
I do understand it from an artistic perspective, and who knows when and how an asset will be used in the future; but the premise doesn't appear to hold water under scrutiny.
[–] assimpleaspossi 4 days ago
[–] satvikpendem 4 days ago
[–] assimpleaspossi 4 days ago
[–] satvikpendem 3 days ago